

If your skin needs either of those, you could ignore the animated parts (leave them transparent) and just use the normal non-animated face like in Java Edition. To have two different eye colors or 2px tall eyes requires editing the player model, which is outside the scope of this mod. This is because the blinking animations just shrinks the eyes so they're not visible over the eyelids anymore. Note that the part where the face normally goes has no mouth and the eyelids are closed. Here is an image showing where those parts are in the top left corner of the texture: The player model in Minecraft Dungeons supports face animations, however the animated parts of the face uses a part of the texture that isn't normally used in Java Edition skins. If you're not sure which one to select, just try both and see what looks best in the 3D preview of the skin.

Classic skins have 4x4 pixel arms, while Slim has 3x4. The only difference between Classic and Slim skins is the width of the arms. When you upload a skin, the converter is able to automatically detect legacy skins, but for the other two, you have to select the right one. Java Edition has 3 different skin formats: Classic, Slim, and the old legacy format. To convert a Java skin to work in Dungeons, use the Skin Converter on the website. They may seem similar, but there are a lot of small changes to almost all parts of it. Minecraft Dungeons uses a slightly different skin format compared to Java Edition. This is very useful if you are still editing your skin. The mod will automatically load the skins and capes you put in your skins folder when the game starts, but you can also reload the skins at any time by pressing F5 in-game. This will not overwrite any existing files in the skins folder, so it is safe to use without backing up your skins. This will put all of the default skin and cape textures the mod supports in the ~mods/skins/ folder. To do it, simply press Shift + F5 while in-game with the mod installed.

To find out what textures you can replace, just keep reading!Įxtracting the default skins is the easiest way to see what you can edit using this mod. For example, to replace the Valorie skin, name your converted skin "Valorie.png" and place it in the ~mods/skins/ folder. Textures should be named based on what they should replace. The mod loads skin and cape textures from a folder in your ~mods folder called "skins". Please mention what version of the game you have (Launcher or Windows Store) in your question, and be patient while waiting for a response. If you need any help, feel free to ask in the #dungeons channel in our Discord server. pak file and place it in your ~mods folder.
